Storm in the Sea by Pieter Mulier the II |
As my layout editor and I are reviewing and revising the Book of Wind I figure it would be a good time to put it through it's paces. A large number of mechanics in the Book of Wind were not incorporated into the last major playtest as they create a very different setting and exploration cycle. It also gave us a chance to try out the Grinder method where each player makes three characters sharing the same archetype and attribute off the bat, splitting their equipment, gear and relics between them; this way the GM doesn't have to feel too bad when slaughters a few PC's early on and reminds the players of the lethality of the system. For last nights game we had: