tag:blogger.com,1999:blog-3723466664719972758.post1953642893394484601..comments2024-02-25T14:25:09.451-05:00Comments on Dungeons & Differentials: A to Z Challenge, O is for OriginVan Noahttp://www.blogger.com/profile/13001103794042256370noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3723466664719972758.post-54507126231380908492012-04-18T19:25:33.097-04:002012-04-18T19:25:33.097-04:00the ShatterworldRPG blog has an "in world&quo...the ShatterworldRPG blog has an "in world" perspective. The shatterworldbts (behind the scenes) is where I talk about rules, game philosophy, and other meta-gaming stuff.Arthur Brillhttps://www.blogger.com/profile/00248525213439164274noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-10995179174469463252012-04-18T18:19:01.001-04:002012-04-18T18:19:01.001-04:00Thanks for stopping by. I'm always of the min...Thanks for stopping by. I'm always of the mind that more elemental interaction can be put into a campaign or game system. I don't think I'll be able to get to it today but I look forward to perusing your blog in the future!<br /><br />Will you be talking about your campaign on this blog:<br />http://shatterworldrpg.blogspot.com/<br />or this one?<br />http://shatterworldbts.blogspot.com/Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-50563769994217443812012-04-18T18:16:32.928-04:002012-04-18T18:16:32.928-04:00Very true. I always encourage Origins for new pla...Very true. I always encourage Origins for new players, even simple ones no longer than a phrase to flesh out an otherwise flat character.<br /><br />The red shirts cracked me up though, they never seem to have a Origin until they're dying or about to. Hah!Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-25837775514678901772012-04-18T18:13:24.742-04:002012-04-18T18:13:24.742-04:00That's an imprompu litmus test for players too...That's an imprompu litmus test for players too, the ones that make choices based on their character rather than themselves tend to excel at roleplaying. Although I admit for crpg's my actions are almost always what I would do rather than what the character would do (although there are a few exceptions, Tactics Ogre being one that comes to mind.)<br /><br />I've heard good things about Spirit of the Century but that process sounds excellent. A game I played in once the DM had everyone draw cards and on each one was two other player characters and you were required to come up with a story for how you knew each other / got into arguments. It's a good idea especially if the players are already familiar with each other and used to being cooperative.Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-50531510800719739052012-04-18T00:34:21.582-04:002012-04-18T00:34:21.582-04:00Hi fellow A to Z Challenger! just started my Laby...Hi fellow A to Z Challenger! just started my Labyrinth Lord campaign this past Saturday in my campaign setting Shatterworld. I think you'll like the priority I've given to the elements.<br /><br />http://shatterworldrpg.blogspot.com/<br /><br />My A to Z challenge blog is mainstreetarts.blogspot.comArthur Brillhttps://www.blogger.com/profile/00248525213439164274noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-83101926516428512682012-04-17T22:00:04.124-04:002012-04-17T22:00:04.124-04:00Origins really are important but are, in my experi...Origins really are important but are, in my experience, some of the last things decided upon in a player. Because of this, players faced in moral quandaries simply go with what they, as a player, would decide as opposed to what the character would decide.<br /><br />I also heard that in the pulpy Spirit of the Century's character creation process, you pass around your sheet and each player gives input on something the character did before the campaign.Alexhttp://barrowblade.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-6499517596544741102012-04-17T21:40:06.172-04:002012-04-17T21:40:06.172-04:00Origins can give you, the player, a handle on the ...Origins can give you, the player, a handle on the character - what they like or dislike, turns of phrase, etc. When first starting out, your character may feel a little two dimensional, but the Origin helps you to be different from all the other red shirts while you grow into your character.Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.com