tag:blogger.com,1999:blog-3723466664719972758.post5729726673792014545..comments2024-02-25T14:25:09.451-05:00Comments on Dungeons & Differentials: A to Z Challenge: D is for Dragons!Van Noahttp://www.blogger.com/profile/13001103794042256370noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3723466664719972758.post-18494472172739998242012-04-04T21:54:19.445-04:002012-04-04T21:54:19.445-04:00Come to think of it the only time my players carry...Come to think of it the only time my players carry a backup weapon its always a thrown weapon or ranged weapon. I think weapon specialization may be the culprit here.<br /><br />Yeah I think Red and Black's would be the most feared by players, although Green could be quite hazardous if you play it as a game of hide and go seek in the poison mists. Blue on the other hand seems very weak at first glance. compared to the others. I'll have to think of something with a bit more oomph for the rewrite. Perhaps weapons become magnetized and are stuck to its hide or perhaps they form a blade barrier. We'll see!Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-67510633755413430782012-04-04T21:22:15.912-04:002012-04-04T21:22:15.912-04:00Goodness, that red weapon melting effect is scary....Goodness, that red weapon melting effect is scary. If the player doesn't have a decent sidearm (and many I play with don't) they're toast and are forced to run for their lives. <br /><br />And I totally didn't get your "monster" hint in the last post, haha!Alexhttp://barrowblade.wordpress.comnoreply@blogger.com