tag:blogger.com,1999:blog-3723466664719972758.post6257816704394582466..comments2024-02-25T14:25:09.451-05:00Comments on Dungeons & Differentials: A to Z Catch Up: V is for VanquishVan Noahttp://www.blogger.com/profile/13001103794042256370noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3723466664719972758.post-68746961459142913122012-05-01T21:56:57.127-04:002012-05-01T21:56:57.127-04:00There's an excellent article I was trying to f...There's an excellent article I was trying to find when writing this post to include about the Vanquish video game. Essentially, they were talking about how its creator Shinji Mikami, was essentially playing a game of telephone with western developers. If Gears of War is the West's take on the game elements introduced in Resident Evil 4 then Vanquish is Mikami's take on what they tried to do in Gears of War. While at the same time poking a bit of fun at the lumbering meat heads and their chest high walls by replacing them with a slick jet-propelled louge from a cybernetic commando. <br /><br />There's another article that talks about cultural perspectives and how in Vanquish the protagonist's weapons change depending on what he acquires and his own skill, reflecting the growth of spirit and the self which is of the utmost importance for the culture it came from. It was covered in a good bit of detail by the Extra Credits crew here:<br />http://penny-arcade.com/patv/episode/the-myth-of-the-gunVan Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-28581036337317134422012-05-01T21:49:22.271-04:002012-05-01T21:49:22.271-04:00Indeed! Vanquish is intended to be a great way to...Indeed! Vanquish is intended to be a great way to spice up Critical Hits, without overdoing it. The other thing I forgot to mention is that it also discourages you from Alpha striking the first chance you get, because if you fail to take them out you'll be stuck for the rest of the fight without your neck-saving Intrepid Dice.<br /><br />Yeah it blew my mind when I first read about level-less D&D. I was very hesitant at first but as I tried to look through that lens when I ran games I started to understand it a bit more. Its more fun for players to do what they want to do rather than to be constrained because there level wasn't high enough. The other major boon is that you don't need to worry too much about power curve balance which is wonderful for when you want to use a perfectly themed monster which would ordinarily be out of their league due solely to its HD/Attack bonus. I haven't tried it out completely but I have been moving towards it bit by bit.Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-3975054917781077242012-05-01T04:04:34.344-04:002012-05-01T04:04:34.344-04:00Hmm, this sounds interesting. I remember when game...Hmm, this sounds interesting. I remember when games were based on creativity and imagination. Tell us more about "Vanquish."Jeremy Bateshttps://www.blogger.com/profile/00877532315856151843noreply@blogger.comtag:blogger.com,1999:blog-3723466664719972758.post-59800312036093103742012-04-30T23:32:04.426-04:002012-04-30T23:32:04.426-04:00I'm all for lights out victories. In fact, I&...I'm all for lights out victories. In fact, I'm only for them. If you're not making it through by the skin of your teeth, you'll get bored. Vanquish would be really good for this because, as you say in the original Intrepid article, it keeps players living close to the edge. So why not utilize it in a beefy attack to knock down the boss?<br /><br />I also had no idea there was a level-less D&D. Interesting!Alexhttp://barrowblade.wordpress.comnoreply@blogger.com