It would appear that after the very long and cram packed, but still very well done Avengers movie I have very little time left to write up a post. That's ok though, since today is my last A-Z post I'd like to spend a little bit talking about what it's been like doing this challenge and where to go from here.
First off it struck me today that I wasted a perfectly good opportunity to talk about running an
eXiles themed campaign in the Marvel Super Heroes RPG for the letter X. Which is a shame since it's been a long while since I've blogged about my stints in
Superheroic roleplaying systems and eXile is a perfect setting for people who want to play established characters without mucking around without the overbearing continuity (it also fits the murderous transient mould so many games devolve into which may or may not be a good thing.)
Onto the A-Z Challenge. I had a lot of fun doing this, although I must say it was quite a challenge. Trying to put out quality posts full of meaningful or at least interesting content takes a lot more effort than I was expecting. Those first few posts were easy because I had them already worked out, I just need to transcribe it to a blog post, after that things got pretty difficult and down to the wire at times (like right now for instance!) This difficulty was compounded by my new hours at work, a sleep schedule that witnesses the crack of dawn and numerous social obligations that soared into prominence. In short it was hectic, it was draining, but coming home everyday and trying to think of a relevant topic and quickly hammering out the details was quite a rush and it was all the more fulfilling with all the comments and remarks that accompanied it. So thank you all for that.
Now what to do from here? First off, I'm taking a much needed break! At least a week, possibly more. Writing and design take a lot of inspiration to get going and I don't have as much as that flowing now that most of my day is spent working rather than idling and daydreaming. On the bright side I will be able to devote more time and focus to individual posts, possibly even fleshing out a few ideas I touched on in the A-Z challenge (if you have any suggestions let me hear them.)
Then of course there is also the final topic. The Legend of Zelda. A wonderful eries that has stayed the same in many ways but its gameplay and especially its design has changed drastically between iterations and especially console generations. In the future I'd like to take a look at Dungeon design in the Legend of Zelda series. In fact, I'd like to replay though my collection starting all the way in the NES, analyzing key features and framework presented by the designer and how they can be applied or at least understood in our own games.
This is a design blog after all. Of course, there are always fun little puzzles to examine and steal for our own games. I plan on doing a series on analyzing other games as well, Etrian Odyssey immediately comes to mind, especially a detailed analysis of class structures and and their thematic components within the setting.
In the meantime I'm going to try and catch up my backlog of A-Z posts written by other people. You all did splendidly and I regret not having enough time to browse through them all. Thank you all for reading and stopping by and have a good night.