Shock and Awe
The Spy reduces the Morale of common monsters/men and forces a morale check after performing any action that will shock, inspire fear, or awe their opponent.
How does this work? Well first the Spy needs to cause perform some act that will shock an opponent. Here are a few examples of how it has come about in play.
- The Spy performed a called shot on the leader of a troop of bugbears
- The attack succeeded spectacularly and the arrow pierced the leaders eye.
- The remaining bugbears made morale checks and surrendered.
- After killing the Spider Queen Laraeth in the Moathouse the Spy brought out the severed Drider head
- The barracks full of guards they conned their way past made Morale Checks
- Half the barracks immediately emptied. The rest left after the leader was killed.
- The Spy dropped a torch in a cask of brandy to seal their escape from a patch of gnolls
- The flaming blast was sufficient for the majority of the pack to give up chase
A morale check works as follows. Roll 3d6, roll under your morale otherwise the unit will flee, surrender or change sides. Ordinarily morale checks are made when half of a units forces are depleted. So in a given conflict the Spy can force enemies to flee without needless death, and if their morale has already faltered the Awe inspiring Spy will almost certainly cause them to fail their morale check.
That's all for this week. I have a lot of moving to do this week of me so next post should be coming by next Sunday.