|Cancun, August 13, 2010|
Sunday was the first exceptionally large (7 of 9 players showed) playtest. As you can imagine we had a blast. As you can imagine, herding seven cats left me particularly drained. Teaching a new system and being a rulebook, monster manual, arbiter and referee certainly compounded that. At the end of the day I've decided to split the party into groups with two distinct playstyles: Murder Hobos and Good Samaritans. They will operate in the same world but with diverging timelines after encountering Eien, the great grey cat unstuck from time.People trickled in that morning and most arrived in time for lunch. Ravioli (Spinachi & Ricotta, Pumpkin Butternut Squash, & Goat Cheese Sundried Tomato) in a brown butter Sage sauce with mushrooms, garlic and walnuts. Served with a side of cucumber, tomato, paprika cheese salad and some pineapple for desert. People were combing through rules and struggling with character creation during and after lunch. Character creation is a rather simple business once you do it but when your thrown them into the deep end of the pool without guidance it's another matter entirely. This made me realize that there are still quite a few areas that need cleaner text to make it an easier read through. After walking them through creation and leaving out most optional modules people settled into their character concepts very quickly.
|Non-Euclidean Geometry by l2ebis|
|Chaos Roc, MM2 (3.0)|
Four of the local guild masters were in attendance, Archibald the Luxurious who travels only by Palanquin. Youjiro the Silent, foreigner with impeccable fashion sense but never a word for anyone; Loose Legs ConBa known for surviving every expedition but usually leaving his assembled team behind and lastly Anaheim the Industrious, Clockwork artificer that works for the highest bidder. A newcomer strolled onto the scene, Tiamult the Gardener who had witnessed flowers uproot themselves and walk away as the comet passed overhead. Resembling a flux capacitor inventor he proclaimed the end is night and that they must heed the warning and reach the crash site to understand the mysteries of the universe. Moved by this crazed old man's magnetism a number of the local populace (see also: red shirts) signed up as well as the players around the table. Thus was "The OtherWordly (TOW) Company" formed.
Playtest Report:the introduction was essential for familiarizing them with the system before throwing them into a combat. In addition to forming their personalities and introducing them to ways of gaining experience through roleplaying a consistent and diverse personality and engaging in trial and tribulation. Fred and Denna became familiar with saving throws by avoiding alcohol poisoning and rooftop tumbling respectively. Orvar learned that stopping a fight before it's begun with applicable etiquette can yield experience without need for undue harm and Pemba discovered how to [Disengage] before receiving a right proper thrashing. A number of issues popped up but those will be discussed in the follow up post with the parties journey to the crash site.