by DavidRapozaArt |
After Delta created a poll on which aspects (history lesson ahoy!) of Ghouls he should keep in his Book of War I realized how much fun Ghouls were as a monster. Or at least, I realized how much fun it would be to sick these undead maulers on my players. Here's how Ghouls are run in my game of 3d6 D&D, feel free to try them out in your game. Fortunately for me they are going to kick off the upcoming session of my LL game.
Ghastly Ghouls
- 3 HD creature & 3 attacks a round (claw, claw bite), each dealing a d6 of damage
- Rend
- If both claws hit the target the Ghouls goes in for the kill and immediately deals 1d6 Wounds
- If the Ghouls is grappling with the target they automatically rend when they lose that round of grappling
- Paralysis
- If the Ghoul bites the target and deals a Wound they must Save vs Paralysis or be paralyzed for 1d6 minutes
- If grappling the Ghouls bite attack deals damage to Wounds whenever they win that round of grappling
- Feast
- If the Ghouls has fed recently they move faster than normal
- If the Ghouls has fed recently it can only be killed by a called shot to the head
- Otherwise it will claw and bite regardless of limbs or damage
- Morale & Turning
- Ghouls merely wait at the edge of a Turn attempt rather than flee
- Ghouls are immune to morale effects if they have the hunger
- The hunger also decreases intelligence and thus tactics (flanking is the best they can achieve)
- Sunlight Blindness
- They are blinded anytime they are experienced to bright light for the round
- If the light persists they have a -1/die to hit (-3 typically)
Love the Ghouls.
ReplyDeleteI'm also using them in an upcoming Labyrinth Lord game!
Post from my last game session:
http://shatterworldbts.blogspot.com/2012/04/amulet-of-skuld-chapter-1.html
Glad you like them and I'm glad to hear you have a game starting. Let me know how they fare and whether or not your player's are permanently terrified of Ghouls, hah!
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