Saturday, March 22, 2014

A&A: Elemental Origin

Choose an Origin

NausicaƤ and the Valley of the Wind
Now that you have a concept in mind and an idea of what your character is capable of, it’s time to choose their Origin. Your Origin is a bit more than just where you were born and raised, as it also entails the element with which you have forged the strongest bond. In this world, elemental forces are the lifeblood of the planet, ingrained into the very landscape and in some locales dominating the scenery. From the poshest of princes to the dingiest of street urchins, everyone on this far-flung earth has a deep connection with an elemental force.

The early settlers who took up residence near these places of elemental grandeur thrived and began to share an affinity with their patron element.  Over many generations they formed a bond so strong that the element runs through their very veins altering their physiology, their temperament, and their spirits. Taking an Origin of Fire is more than simply declaring your affinity
.  You are saying that you grew up in the land of fire where smoke fills the sky, brimstone assails the nose, volcano's rage as new islands form, geysers spew forth magma in the distance and the land underneath is smooth and holed with layers of pumice and ash broken up by streams of obsidian.  You may be a blacksmith who plies his craft beneath the shadow of the molten mountain or perhaps a machinist from the land of cracked plains and smoke-top mountains.  Regardless of where you are from, you and anyone with an Origin of Fire has come from the same geographic location and share much of the same culture, language, traditions, fashion and appearance. This shared heritage is useful, for you are a stranger in a strange land; familiar faces, sights and sounds are always welcome.

Your home is more than just a place. It is also the coupling for your patron and favored element, the fire that burns in your chest, the wind that rustles your hair, your eyes as blue as the ocean and your body as solid as oak. Most are gifted with a quirk related to their patron element, some rarer than others. Someone with an Origin of Fire is always insulated and comfortable in the desert heat and the winter chill and some can start fires with neither flint nor tinder. Those with an Origin of Water can hold their breath underwater for vastly extended periods of time and can always tell if water is pure. Those who lived near windswept peaks are able to fall great distances without injury and those in the lost canyons can have their whispers travel great distances; it is said a network of those gifted with this talent may exist for those with the right connections. Lastly, those with a close bond to the Earth can always tell Magnetic North and are rarely lost. Some can coax vines down from trees while others can absorb nutrients through their feet, much to the chagrin of their foreign companions.

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