Saturday, May 23, 2015

Avatar's & Annihilation: Monstrous Codex Design


Jason and the Argonauts (1963)

Today I have a long overdue request for how I handle creatures in Avatar's & Annihilation.  Bottom line up front:  As simple and clean as possible.  I designed this system with an eye towards putting together fights fast enough that you can do it during the course of play when your players go off the map or decide to anger the peaceful Space Terrapin tribe.

Sunday, April 19, 2015

A&A Playtest 2.0: A Storm at Sea

Storm in the Sea by Pieter Mulier the II

As my layout editor and I are reviewing and revising the Book of Wind I figure it would be a good time to put it through it's paces.  A large number of mechanics in the Book of Wind were not incorporated into the last major playtest as they create a very different setting and exploration cycle.  It also gave us a chance to try out the Grinder method where each player makes three characters sharing the same archetype and attribute off the bat, splitting their equipment, gear and relics between them; this way the GM doesn't have to feel too bad when slaughters a few PC's early on and reminds the players of the lethality of the system.  For last nights game we had:

Friday, March 13, 2015

Return to Civilized Life and Progress Report


The last few months have flown by.  It started with a relocation cross country trip from East to West Coast, catching a flight overseas then eventually making it back to California for additional schooling.  Now that I've just gotten back from a field exercise in the Southern Californian brushland I am ecstatic to once again have running water, three square meals a day and a nice rack to sleep in.  It also means I have more time for my personal life and projects, not to mention a semi-reliable internet connection while I continue my hotel living on temporary duty assignment.

Where I last left off I mentioned I had been working on a book.  Well I have been for quite some time now; this rules system has taken one shape or another for many years now, each new revision building off the last.  I'd say my initial encounter with the Old School Renaissance (OSR), years back is what influenced me the most.  From that day forward my goal was to drop the exceptional mechanical complexity and to keep it sweet and simple, letting the theater of the mind fill in the form work laid by basic but elegant rules.  Don't get me wrong, this still has plenty more fiddly bits than Holmes basic but each mechanic has been hit by Occam's razor on numerous occasions.


Currently, playtesting is focusing on finding glitches in the system and unanswered questions.  For instance, Ranged weapons fire at the start of initiative so a recent question was whether or not thrown weapons or an elemental blast falls under that clause.  We'll experiment a few more times before we come up with a hard answer.  After a few more cycles of this I'll start working out how I will handle open playtesting.  Initial batches of art have been commissioned and procured but I'd like to have a hell of a lot more so we'll see where the budget falls soon enough.

Below you'll find the basic outline of the book, its contents, and an approximate percentage of how complete it is.

Friday, August 8, 2014

Hiatus till 2015

Uncle Sam has my number so I will be out of state and without outside communication for a few months.  I'll be returning in 2015 ready to throw a book on the shelves.

Take care all.

Monday, August 4, 2014

Avatar's & Annihilation Playtest: Last time on Team Murder Hobo

 The Last Dozen or so Sessions Log



After discovering the location of the initial crash site, a comet landing 100 years ago the team headed back; sold all their fancy space junk for a tidy profit and were bankrolled by Lord Theodore Rodrick the Third.  Unfortunately, a friend of Youjiro the Silent learned the Murder Hobos was behind Yoh's death, and a firebombing commenced.  Witness pooled out of the woodwork burning the Murder Hobos and Rodrick had them spirited away, where they sought tutelage under some local folk heroes in the mega inn to the south.

There they contended with an invisible stalker murdering their mentors, a pack of vampires that came in and started dining on the common room.  The party followed the trail of local legend Frog God, found the innkeepers store room; a treasure trove from his adventuring days and set off with the new player Neres the Pirate.  Their destination: The Great Glacier, an icy anomaly in the middle of the tropics; if the notes are correct the first crash site is here.  The alien inhabiting Jingle's the Outlaw Dancer's head is dead set on discovering if the one who landed a hundred years ago is still alive.

The party made their way across the icy wastes encountering a white Rakshasa they traded stories with for ancient magic, an ice eidolon corrupted and undead that nearly killed Pemba the Talented Juggler with his Coldfire reaver and a Wooly Tyrannosaurus hunting down a dapper and opulent land walrus who they vowed to rob later.  Along the way they stopped at the sulfurous springs, picked up  new players: mini-Gojira, daughter of the rimescale dragon and Bronan the Brobarian and set off for the crystalline forest the original crash site.

Inside they dealt with crystal soldiers, bear riders, polar wurms and their volcanic cores, phantom wolves from the Wolf Kings pack, and Nodens the Elder god.  Nodens refused to let them down to the depths of the forest and rather than murder him in typical fashion they decided to curry his favor.  They were sent to hunt down Ithaqua and his Shantaks.



The GM forgot the level of the party and they laid waste to the poor, poor Shantaks as the reclaimed Coldfire Reaver left them as giant frozen blocks of ice, peppered with arrows.  Tiamult, Doc Brown impersonator and Ghost of the Frozen Flame used Clef's Proven Dreamwalker Dweomer to bring himself and Neres the water wizard into the dreamscape of Ithaqua.

There they witnessed the creation of the Glacier, the falling purple star and Ithaqua witnessing it all.  The perversion of the star warped Ithaqua, instead of a god he now feasted on his people and thus the curse of the Wendigo was born.  Neres and Tiamult used their iron wills and control over earth and water to contend with Ithaqua but he proved too powerful.  Neres went underwater and tunneled to the crash site to find the fallen star, inside he found a glowing tree.  Touching it his vision went white hot and he disappeared.

Ithaqua by Quest007

Tiamult played a game of cat and mouse with Ithaqua, using the last of his Intrepid to rip off Ithaquas arms and taken them as his own.  While his power grew, so did Ithaqua's control over him, until finally looking in the water's reflection he saw Ithaqua's visage and not his own. 

"Ithaqua you are no more!"

And neither was Tiamult.  The old man that traveled through time and dimensions was undone, his existence wiped clean from history.  In the real world Ithaqua burned into a star, in it's place was a tiny crystal.  Fred the Warper of Madness who acquired a Shantak mount touched it with the Coldfire Reaver which was transformed into Shatterstar.  The crystal transformed into a glowing tree and from that emerged Neres glowing gold, thoughtless he was merely the corporeal form of the alien that fell a 100 years ago.  The alien inside Jingle informed them they must reunite the echo with the original.  Off the party goes to complete their mission.

Final Session report up next.

Sunday, July 13, 2014

Avatar's & Annihilation Playtest: The Gears are in Motion. (Team Good Samaritans)



Conclusion of tonight's game
Kara the Jade Revenant fused with the "Beast" an embodiment of chaos as a promise of power.
Marshall Orvar was mangled by the now berserk Kara.
Shepherd Ashaw tried to separate the two using Stormbringer
The sudden crack of wind severed the arms of both Kara and Orvar
Kara fused with Orvar's arm and the return of humanity also returned her sanity.
Kara applied her old stony arm to Orvar who is now being slowly eaten alive by alien crystal.
The party is now traveling to the center of the world to kill Lavos.


Monday, July 7, 2014

Dungeon World Initial Impressions

The cast of characters:


Laneth, Elf Hobo Ranger.  Spent a century or so afflicted by a hereditary curse, now temporarily held at bay by dark sorcery, specifically an amulet. Currently afflicted with the curse of weresharkdom.  Jawesome.
Horribly in debt: because of their hobo ways.
Bonds: Sven is an ally of nature, I must protect him.

Brinn, Halfling Thief Magnet.  Epitome of debauchery, kleptomania and larceny.
Horribly in debt to Jabba the Hutt
Bonds: Currently running a con with Morgan.

Sven Svenson, Northerner Fighterman covered in animal furs of everything he has hunted so far.    Former farmer searching for his brother who left before him.
Horribly in debt because of farm backtaxes.
Bonds: To make Morgan, hard like me.


Morgan, Elf Wizard.  Haunted child with an overall general confusion, kidnapped by a hermit wizard after taking 1st place at a village Math Fair.  (Courtesy of the Dungeon Dozen)  Seeks to be a normal member of society.
Horribly in debt to that damn hermit.
Bonds: Laneth is wrong, I must teach her the true way of the world.

I really enjoyed how short and to the point character creation was.  It was smooth to the point and really tied the team together.  Also, another great use for +Jason Sholtis most excellent Dungeon Dozen copy