When I first started this I never expected I'd make it to 100 posts (and I passed it a while ago). I started this blog as a way to bounce ideas around, to get a better idea of what I wanted to do and how I wanted to implement them. Plus, I needed to start writing again because if I wanted to put together a book I better return to my eloquent ways. That said this is a post I've been working on for a while.
|"Evil, meet my sword! SWORD! MEET! EVIL!"|
I may decide that the Holy Avenger is the coolest thing since sliced bread and create a Paladin (or Thief) to use it, likewise perhaps I find the special ability of Celestial Fury very worthwhile, or perhaps I desire to dual wield and have picked out two lighter weapons to wreak havoc with. Even with that bit of metagaming knowledge you might not even get the weapon(s) for quite some time so investing your points into a certain weapon type (weapon categories were offered in some supplements) was still a gamble because you might not find a weapon, or in the case of Baldurs Gate, your weapon might break.
|My hard earned 75GP!|
|My kingdom for a waterchip|
I find proficiencies irritating. If I find a new weapon or even a generic sword +1 I'd like to use it without suffering some huge penalty. Don't get me started on how lack of ranged proficiencies makes your fragile Thief twiddle their thumbs in combat or ineptly fire arrows hoping for a Natural 20. Furthermore, being penalized because I arbitrarily put points into axes and the treasure arbitrarily decided to send a +1 flail my way is pointlessly frustrating. Now of course the DM could twiddle away the results into something you're proficient in but that takes a deal of verisimilitude out of the game for me. Not every weapon you find should be the one train in, so how do we rectify this?
Well you could always have each class assign blanket proficiencies. It works pretty well and is yet another advantage OD&D has over AD&D. Of course the moment you start playing with specialization you fall into the same pit-trap. Specializing in one weapon highly discourages you from using any other unless it provided a magical boost equivalent or equal to what you've already got. I like my Fighter to be a master of arms, yet every game I've played in I rarely see more than a pair of weapons being used. To combat that I don't penalize people for being non-proficient in a weapon. Instead I give them a benefit for being proficient in their weapon, I'll get to that in a later post.