Showing posts with label Proficiencies. Show all posts
Showing posts with label Proficiencies. Show all posts

Tuesday, November 19, 2013

Proficiencies in my game: Fighter Archetype

Warrior of Light by BaiHu27
Alright, after two posts examining proficiencies it's time to propose a solution.  A quick recap:
  1. Character Creation shouldn't determine the only weapons you wield in your career. 
  2. While the Fighter may share proficiencies he is still the best at wielding weapons.
  3. Not only can the Fighter wear heavy armor but he is still capable of quick movements

Taking that altogether here is the base Fighter Archetype I use in my games.

Saturday, November 16, 2013

Proficiencies: Final Fantasy


One thing I always liked was the portrayal of the Fighter in the original Final Fantasy.   He was a master of all arms and armor, he hit the hardest using the best weapons and could take as much as he could dish out wearing the thickest of armor.  This is never quite realized in D&D in my opinion.  Let's take a look at 3rd edition with allows for broad weapon and armor categories.  Sure the fighter classes can wear all armor and use all non-exotic weapons but it's really not that big a boon.  You might have a slightly larger die (d8 vs d6) comparing your martial weapon to a simple weapon (the elimination of speed factor is one less variable to differentiate between the two groups but that's worthy of its own post) and you're armor might provide you a marginally higher armor class (Heavy Range +5 to +8 VS Light +2 to +4) at the cost of seriously slowing you down and giving you tremendous penalties to useful skills.  That's before we get into the overly economic mithral chain shirt which eclipses most heavy armor provided you have a bit of dex and enough coin to buy Full Plate.  The point is, being trained to use better weapons and armor isn't much of a feature if the weapons and armor aren't markedly better.  Let's take a look at the original Final Fantasy a direct descendent of D&D.

Wednesday, November 13, 2013

Proficiencies: Baldur's Gate


When I first started this I never expected I'd make it to 100 posts (and I passed it a while ago).  I started this blog as a way to bounce ideas around, to get a better idea of what I wanted to do and how I wanted to implement them.  Plus, I needed to start writing again because if I wanted to put together a book I better return to my eloquent ways.  That said this is a post I've been working on for a while.