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| Princess Mononoke |
Party of traveling Wizards including one drunken monk and one battle mage approach sleepy town in pursuit of known bandit Mario Navarro. 500GP reward, will let them live the high life for a long time.
Sleepy town not so sleepy. Probably cursed. Local bard is crazy and crying constantly at the bar.
Drinks ruined by tears party decides to end the curse, first step investigate all these Elf Ghosts Song and Dance the bard won't stop blubbering about.
Find Keith Zone, local bounty hunter and woodsman.
Finding him so smooth the party cannot help but recruit him. Kick crazy Bard out of party.
Bard invisibly follows party. Party not perceptive enough to notice constant invisible weeping.
Party ambushed by Navarro's bandits.
Party remember bounty notice. Party out for
weregild.
New Ranged combat proceeds smoothly. Party still pincushioned. Lance glad he took a shield. Drunken Monks lack of armor clearly shows.
Party clear cuts bandits. Navarro was not present. Party commandeers bandit horses and rides east.
Party gets caught in Ettercap nest. Horses in web, party deals with poison (successfully).
One evil-spiderman bewitched into seeing its greatest fear, a giant moa, flees.
Too close for spells, switching to spears.
Keith Zone kills the remaining ettercap.
Party remounts and finds Pixie groves. Deals with Pixie nonsense. Answers riddle and receives Ring of Swimming.
Puzzled DM doubtful this Ring will ever see use.
Pixies direct them to bandit camp. Tells them to avoid the bog, scarred man was lost there.
A clue for Navarro!